![]() In Ruby, Sapphire, and Emerald, players can take the challenges as they earn new Gym Badges, but the final challenge cannot be taken until they defeat the Champion. However, it is only their locations that differ the items and Trainers in each room are the same in all versions except for the seventh puzzle (although the English name of one of the Trainers does differ in the fourth and eighth rooms). ![]() Trainers, items and the password scrolls are in different locations, and the maze's course changes as well. ![]() In Emerald, while the rooms in Trick House use mostly the same gimmicks in as in Ruby and Sapphire, the layouts of the rooms are each changed slightly. Upon being found, the Trick Master will reward the player, and the player may take a shortcut passage out of the Trick House. Finally, the player must find the door to the Trick Master's room and write the code on it to gain access. The player must navigate through the maze to a second scroll, where they will obtain a secret code. The rooms consist of some sort of maze with a gimmick to each of them, and each room also has Trainers and items ( Mail in Generation III, locational specialties in Generation VI). Once the Trick Master is found, the player may enter the larger rear room through a passageway hidden behind the scroll on the wall. In the Generation III games, the first three times the player enters the house, a small twinkle indicates the Trick Master's hiding place right away, but in later challenges and the Generation VI games the player must find him without any help. First, the Trick Master is hiding somewhere in the first room of the house. The puzzles for Trick House are divided into three parts. 4.8.2.1 Pokémon Ruby, Sapphire, and Emerald.4.6.2.1 Pokémon Ruby, Sapphire, and Emerald.4.5.2.3 Pokémon Omega Ruby and Alpha Sapphire.4.4.2.1 Pokémon Ruby, Sapphire, and Emerald.4.3.2.2 Pokémon Omega Ruby and Alpha Sapphire.4.3.2.1 Pokémon Ruby, Sapphire, and Emerald.4.2.2.2 Pokémon Omega Ruby and Alpha Sapphire. ![]()
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